AI Insights · Timothy · July 2022
Top 5 First Person Games Performance in Austria - Q2 2022
Analyzing the performance of the top 5 first-person games in Austria for Q2 2022 on a unified platform, including their weekly downloads, revenue, and active users.
In the second quarter of 2022, the top five first-person games in Austria demonstrated varied trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a steady decline in weekly revenue, starting at around $22.7K in late March and dropping to approximately $17.7K by the end of June. Weekly downloads fluctuated slightly, peaking at 1.6K in the first week of April and settling at about 1.2K by the end of the quarter. The game’s weekly active users decreased from 42.4K at the beginning of the quarter to 35.3K by the last week of June.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. experienced a decline in weekly revenue, with figures dropping from $11.1K at the start of the quarter to roughly $9.8K by the end. Weekly downloads ranged between 300 and 600, with a slight dip in mid-May. Weekly active users decreased from 5.9K to 4.6K over the quarter.
Fishing Clash: Sport Simulator from Ten Square Games S.A. showed a stable performance in weekly revenue, maintaining a range between $9.1K and $10.6K throughout the quarter. Weekly downloads saw an increase, reaching 768 by the end of June. The game’s weekly active users grew from 1.5K in late March to nearly 2K by the end of the quarter.
Minecraft by Mojang had a consistent weekly revenue around $4K to $6K, ending the quarter at approximately $4.5K. Weekly downloads showed variability, peaking at 828 in mid-April and ending at 467. The game maintained a strong user base with weekly active users fluctuating around 70K, ending at 66.1K.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. had a relatively stable weekly revenue, ranging from $1.6K to $2.2K, with a slight dip in mid-June. Weekly downloads were highest at the start of the quarter with 2.1K and leveled off to about 595 by the end. Weekly active users showed a steady trend, starting at 12.3K and ending at 9.1K.
Overall, these first-person games displayed diverse trends in their performance metrics. For more detailed insights and data, visit Sensor Tower.